The sniper is (and will always be) a one-shot-kill to the head from full health. There's one major exception to this rule, and that's the S7 Sniper Rifle. There's a reason Halo Infinite's assault rifle is so good (opens in new tab): it can tear through shields quickly with easy torso shots.Īnd when the shield finally breaks, a single headshot from a precision weapon will do the trick (but for maximum satisfaction, I recommend the Sidekick pistol). With this in mind, don't make fights harder for yourself by exclusively going for critical hits. A shot to a shielded head does no more damage than a shot to a shielded leg. Generally speaking, shield shots are shield shots. Remember: Headshots don't matter until shields are down Just before that pop is when you're safe to melee, in my experience. In Infinite, damaged shields glow brighter and brighter until they eventually pop. You can usually tell based on feeling if an enemy's shields are low enough to die from melee, but you can also refer to the brightness of the shield itself. It's generally a bad idea to melee someone if it isn't going to kill them, because if it doesn't, you're vulnerable to attack during the animation's wind down. Melee is great, but there's also a wrong time to use it. This happens so much, it's not uncommon for two players to kill each other by meleeing at the same time. The tactic doesn't have an official name I could find, so let's call it the shoot-melee combo. Melee is best used in conjunction with your gun: a tried-and-true strategy of the past 20 years of Halo is to whittle an enemy's shield down to near-zero with bullets and then finish them off with a single melee strike. One gun smack will take out your entire shield, and two hits is always death. More than any other FPS around, a lot of Halo fights begin or end with a melee attack. Halo's other combat pillar is the melee attack.
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